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MissAttribute

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Import: import system.gpu;

This reference lists the public declarations for this part of the library. See Reading API signatures for parameter and result notation. Shader-only declarations can be used only inside @compute, @vertex, @fragment, inferred helpers and ray tracing shader functions; using them elsewhere is a compile error.

MissAttribute

Marks a miss shader, which runs when a ray hits nothing. Its only parameter is ref to the ray's payload struct, which it fills in, for example with a sky color.

public struct MissAttribute