GpuRenderPipeline¶
Import: import system.gpu;
This reference lists the public declarations for this part of the library. See Reading API signatures for parameter and result notation. Shader-only declarations can be used only inside @compute, @vertex, @fragment, inferred helpers and ray tracing shader functions; using them elsewhere is a compile error.
GpuRenderPipeline¶
A vertex and fragment shader pair plus fixed-function settings, ready to draw with. Create one with GpuDevice.render_pipeline and select it with GpuRenderPass.set_pipeline or GpuFrame.draw.