GpuFilter¶
Import: import system.gpu;
This reference lists the public declarations for this part of the library. See Reading API signatures for parameter and result notation. Shader-only declarations can be used only inside @compute, @vertex, @fragment, inferred helpers and ray tracing shader functions; using them elsewhere is a compile error.
GpuFilter¶
How a sampler picks a color between texel centers.
Nearest¶
Uses the closest texel, for a sharp pixelated look.
Linear¶
Blends the surrounding texels, for smooth results.