GpuCullMode¶
Import: import system.gpu;
This reference lists the public declarations for this part of the library. See Reading API signatures for parameter and result notation. Shader-only declarations can be used only inside @compute, @vertex, @fragment, inferred helpers and ray tracing shader functions; using them elsewhere is a compile error.
GpuCullMode¶
Which triangles a render pipeline skips, judged by their winding order on screen. Counter-clockwise triangles face the viewer.
None¶
Draws every triangle.
Front¶
Skips triangles that face the viewer.
Back¶
Skips triangles that face away from the viewer.